Set: Yu Yu HakushoRarity: RareNumber: 72Description: R Remove, remove 1 card from your discard pile with the word "Spirit" in its name: After your opponent plays an enhance ability printed on an...
Set: Yu Yu HakushoRarity: RareNumber: 54Description: F Commit: Your control check to play attacks get +1 for the rest of this turn. Rando E: Your attack gets +1 speed and +1 damage. Playable ...
Set: Yu Yu HakushoRarity: RareNumber: 4Description: E Discard 1 card: Your opponent discards 1 card at random, then both players draw 1 card. E: If your opponent has discarded a card this tur...
Set: Yu Yu HakushoRarity: RareNumber: 67Description: Yusuke E: Change this attacks zone to high or low. E: Destroy 1 of your opponent's foundations.Card Type: AttackResource: Death Good LifeC...
Set: Yu Yu HakushoRarity: RareNumber: 80Description: This card ignores progressive difficulty during your opponents turn. E: If this attack deals damage your opponents next attack this turn g...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 74Description: E: Reduce your attack’s damage to 0. Your next non-Throw attack this turn gets +X damage. X equals double thi...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 73Description: E Remove: This attack gets +1 or -1 damage for each of its keywords. Draw 1 card. If your opponent is at Deadlock, you ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 71Description: E Commit: If this attack’s speed is 6 or greater, no more enhance abilities can be played this Enhance Step.Card Type: ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 25Description: R Destroy: After your opponent plays an attack, draw 1 card. Playable while committed. R Remove: After your opponent...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 31Description: E: Add 1 of your opponent’s foundations to their momentum. Your opponent adds 1 of your foundations to your m...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 66Description: E Discard 1 momentum: If this attack’s speed is greater than printed, your opponent loses 3 vitality. Deadlock E...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
Choose one. If you control a commander as you cast this spell, you may choose both.• Creatures you control gain flying, v...
Set:
Time Spiral Remastered
Type:
Creature — Treefolk
Rarity:
Rare
Cost:
{1}{G}{G}
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '