Set:
Commander Legends
Type:
Legendary Creature — Human Druid
Rarity:
Mythic
Cost:
{6}{G}{G}
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample u...
Set:
Time Spiral Remastered
Type:
Instant —
Rarity:
Rare
Cost:
{1}{R}{R}
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as i...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{G}
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this w...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Approach of the Dragon deals 3 damage to each opponent. You may exile the Approach of the Dragon and four oth...
Set:
Theros Beyond Death
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{1}
Equipped creature gets +1/+1 and has trample and lifelink.{1}: Permanents your opponents control lo...
Set:
Kaldheim
Type:
Land // Land
Rarity:
Rare
{T}: Add {W}.
"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?" —Ekken, Omense...
Set:
Strixhaven: School of Mages
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy th...
Set:
Commander Legends
Type:
Creature — Cat Knight
Rarity:
Rare
Cost:
{3}{W}
FlyingWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
"Infinit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '