Set:
War of the Spark
Type:
Legendary Planeswalker — Jace
Rarity:
Rare
Cost:
{1}{U}{U}{U}
If you would draw a card while your library has no cards in it, you win the game instead.+1: T...
Set:
Core Set 2020
Type:
Legendary Planeswalker — Chandra
Rarity:
Mythic
Cost:
{4}{R}{R}
This spell can't be countered.+2: Each opponent gets an emblem with "At the beginning of your u...
Set:
Amonkhet
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{W}
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. ...
Set:
War of the Spark
Type:
Legendary Planeswalker — Vivien
Rarity:
Rare
Cost:
{2}{G}
You may cast creature spells as though they had flash.+1: Until your next turn, up to one target c...
Set:
War of the Spark
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{R}
This spell costs {3} less to cast if you control a creature with power 4 or greater.Change the target of target spell ...
Set:
Modern Horizons
Type:
Instant
Rarity:
Rare
Cost:
{U}
Counter target instant or sorcery spell unless its controller pays {1}.Storm (When you cast this spell, copy it for each spell...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{U}
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you co...
Set:
Modern Horizons
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It...
Set:
War of the Spark
Type:
Legendary Planeswalker — Tezzeret
Rarity:
Mythic
Cost:
{4}{U}{B}
Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less ...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '