The desert oasis of Amonkhet forges warriors. You have trained your entire life for a chance to face the Trails of the Five Gods and join the elite ranks of the Worthy. Using your strength, speed, ...
Former knights of renown both great and small, the Brotherhood’s Sworn Knights are among the most skilled in all of Westeros, lured away from their lords by a greater calling. As such, they’re nigh...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
House Baratheon’s doctrine of heavy arms and heavier armor serves well to make their force into a walking fortress. Difficult to assault and deadly to ignore, enemies find themselves in a conundrum...
As if giants in the line-of-battle weren’t bad enough, the enemies of the Free Folk must also face giants standing in thr back and hurling spears the size of tree trunks. Their weapons are crude by...
House Umber is not renowned for its cavalry, yet what they possess is as deadly as any in Westeros. Ravagers aren’t as heavily armored as some cavalry, but they strike with unbridled fury. Allowing...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units,...
The A Song of Ice & Fire – Mormont She-Bears unit expansion offers House Stark players a robust unit for their forces. These tough women are clad in thick leather and sturdy plate armor, allow...
House Mormont’s Bruisers Make a Dangerous Foe to Attack
House Mormont’s sigil is a great bear. Strong, tough, and decidedly deadly, the House’s sigil fits well with the troops that they field in w...
All along the cost of Westeros, sailors know to fear the Ironborn Reavers. Sightings of their longships are met with fear and trepidation. The Reavers are coastal raiders, ready to make quick assa...
A Sturdy Bulwark Against Incoming Attacks.
The great Houses of Westeros had many other, Houses that paid fealty to them. These bonds could be quite strong, reinforced by marriage. When House Stark...
Thinning enemy ranks before the real battle has even begun.
In battle, the goal is to defeat your opponent without being defeated, yourself. If you can attack your enemy and they cannot retaliate,...
Units that can be flexible on the battlefield can be incredibly valuable.
A trait that is often undervalued in war is flexibility. Sure, an army needs its specialists. Ones who can lead a charge, ...
The more they fight, the stronger they get.
Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they...
Their Faith is as Strong as Any Armor They Wear
In the land of Westeros, a title is a potential gateway to a life of leisure. Having land and dominion over those on it can easily lead to never hav...
The Shadow Tower Spearmen Protect the Wall’s Flanks From Attack
Everyone in Westeros knows of The Wall and the stalwart Night’s Watch that mans it. Slightly less well-known is what are on the flan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '