These Landless Knights Give Their Aid to Those Willing to Pay
There are many nobles in Westeros that don’t directly belong to any of the major or even minor Houses. They may have a title and some ...
Arguably the Best Crossbowmen that Money can Buy
You want to get good value for your money. No commander wants to spend all their money on a mercenary unit that can’t fight and will turn and run t...
The Builders are Ready to Take the Field to Protect Westeros
The Builders are the designers, engineers, and craftsmen that keep the Night’s Watch stocked with arms and armor, as well as create and...
The Shadow Tower Spearmen Protect the Wall’s Flanks From Attack
Everyone in Westeros knows of The Wall and the stalwart Night’s Watch that mans it. Slightly less well-known is what are on the flan...
Swift strikes from nimble attackers can fell any foe.
Speed is often the deciding factor in combat. The one that can get in a good, strong strike against their opponent will be at an advantage for...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units...
Their Faith is as Strong as Any Armor They Wear
In the land of Westeros, a title is a potential gateway to a life of leisure. Having land and dominion over those on it can easily lead to never hav...
A Sturdy Bulwark Against Incoming Attacks.
The great Houses of Westeros had many other, Houses that paid fealty to them. These bonds could be quite strong, reinforced by marriage. When House Stark...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
House Umber is not renowned for its cavalry, yet what they possess is as deadly as any in Westeros. Ravagers aren’t as heavily armored as some cavalry, but they strike with unbridled fury. Allowing...
The A Song of Ice & Fire – Mormont She-Bears unit expansion offers House Stark players a robust unit for their forces. These tough women are clad in thick leather and sturdy plate armor, allow...
The more they fight, the stronger they get.
Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they...
Units that can be flexible on the battlefield can be incredibly valuable.
A trait that is often undervalued in war is flexibility. Sure, an army needs its specialists. Ones who can lead a charge, ...
House Mormont’s Bruisers Make a Dangerous Foe to Attack
House Mormont’s sigil is a great bear. Strong, tough, and decidedly deadly, the House’s sigil fits well with the troops that they field in w...
All along the cost of Westeros, sailors know to fear the Ironborn Reavers. Sightings of their longships are met with fear and trepidation. The Reavers are coastal raiders, ready to make quick assa...
Do Fear the House Harlaw Reapers
The sigil of House Harlaw is a silver scythe. The House Harlaw Reapers have taken that sigil and turned it into an actual weapon of war. Agricultural scythes make ...
The Major Players in House Greyjoy Take to the Field
While the Lannisters, Starks, Baratheons, and factions within Westeros are busy fighting over the Iron Throne in King’s Landing, House Greyjoy ...
House Baratheon’s doctrine of heavy arms and heavier armor serves well to make their force into a walking fortress. Difficult to assault and deadly to ignore, enemies find themselves in a conundrum...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '