E: This attack gets +2 damage for each card that has left your card pool this turn. Deadlock R [Card Pool] (5+): After your opponent plays an ability on a non-character card during this attack’s E...
E [Your turn] Commit: Your Combo or Ranged attack gets +3 damage or gains Stun: 2. Desperation E Discard 1 momentum: This attack gets -4 damage. Playable while committed.
Rarity:Rare
Number...
E Destroy 1 foundation: Ready 1 of your foundations that has not been readied this Combat Phase. Playable while committed. E Commit: Your attack gets +2 damage.
Rarity:Rare
Number:124
C...
While this card is in your card pool, your attacks with a printed damage of 3 or less get +1 damage and after a Multiple copy of an attack resolves, you may discard it. Combo E: You may add 1 copy ...
E: This attack gains Multiple: X. X equals the number of face down foundations in your opponent's staging area. E: Add the top X cards of your deck to your momentum. X equals the number of assets ...
E Destroy: Discard this attack. Only playable if you have more cards in your removed from game pile than your opponent. E Discard 1 momentum: Remove up to 5 cards in your discard pile from t...
E: You may discard 1 card with 2 or more keywords from your card pool in addition to momentum to pay the cost of this attack's multiple ability.
Rarity:Platinum Rare
Number:106
Card Typ...
Destroy 1 foundation: If this attack is blocked, ready all cards in your staging area. Deadlock E: Seal 2 of your opponent's foundations. Commit 2 of your opponent's foundations.
Rarity:Ul...
Enhance: If your rival has taken damage this game, seal 1 rival asset or foundation.Combo Enhance: If your rival checks a printed 5 or higher to block this attack, they re-check.
Rarity:Ext...
Enhance Remove, remove 10 cards from your discard pile: This attack gets +2 speed and +4 damage. Enhance [Your attack] Remove: Flip 1 rival foundation with an ability that reduces the damage o...
Enhance Lose 2 health: This attack gets +3 damage. Response Discard 1 momentum: After your rival plays a non-character enhance during this attack, cancel it.
Rarity:Promo
Number:MHA-Q02...
Enhance: Freeze 1 rival foundation. If this attack was played from a zone other than your hand, commit 1 rival foundation. Evil Enhance: Change the zone of this attack. If this attack deals da...
Enhance [Rival’s Turn] Remove: Discard 2 cards from your card pool.Deadlock Form Flip: Your rival builds 1 card from their hand face down.
Rarity:Extra Rare
Number:116/117
Card Type...
Response Destroy: After your rival plays an enhance ability on an asset or foundation, cancel it.Deadlock Enhance Destroy: Your rival discards 1 card.
Rarity:Extra Rare
Number:9/117
...
Enhance Discard the top card of your deck: Your next check to play a Ranged attack gets +1.Deadlock Enhance: The next check you make to play an attack passes.
Rarity:Extra Rare
Number:1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '