R [Twice per turn]: After a keyword ability is played, ready this foundation. Playable hile committed. E Flip: If your printed hand size is less than your opponent's, your attack gets +2 damage.
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E: If you have more characters than your opponent, this attack gets +4 speed. The damage of this attack cannot be reduced below printed. Deadlock E: Add your hand to your momentum, then draw back...
The speed of this attack cannot be modified. First E: If this is the first card you played this turn, destroy all assets and foundations. No more enhances can be played this Enhance Step. After thi...
E: Reveal the top 3 cards of your deck. You may remove the revealed cards. If you do add 2 cards from your discard pile to the top of your deck in any order. {All} E: Draw 3 cards.
Rarity:Ultra...
E: You may discard attacks with a printed damage of 3 or less from your card pool in addition to momentum to pay for this attack's Multiple cost. E Discard 1 momentum: This attack gains Stun: 3 or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '