E: If you have more characters than your opponent, this attack gets +4 speed. The damage of this attack cannot be reduced below printed. Deadlock E: Add your hand to your momentum, then draw back...
The speed of this attack cannot be modified. First E: If this is the first card you played this turn, destroy all assets and foundations. No more enhances can be played this Enhance Step. After thi...
E: Reveal the top 3 cards of your deck. You may remove the revealed cards. If you do add 2 cards from your discard pile to the top of your deck in any order. {All} E: Draw 3 cards.
Rarity:Ultra...
E: You may discard attacks with a printed damage of 3 or less from your card pool in addition to momentum to pay for this attack's Multiple cost. E Discard 1 momentum: This attack gains Stun: 3 or...
E: If you have at least 1 momentum, ready 1 foundation that has not been readied this Combat Phase. E: If you have 2 or more momentum, add the top card of your deck to your momentum. E: If you hav...
E Discard 1 momentum: If this attack’s speed is greater than printed, draw 2 cards and gain 2 vitality.
Rarity:Ultra Rare
Number:67
Card Type:Attack
Resource:Evil Good Life
Diff...
Face down cards do not count towards progressive difficulty to play this card. E: You may remove face down cards in your card pool in addition to discarding momentum to pay for this card’s Powerful...
Product Details
After you play this card, you may ready 1 face down foundation. E Flip: Add the top card of your deck to your staging area face down.
Rarity:Rare
Number:16
Card Type:...
R Flip, flip 1 foundation: After your opponent plays a response ability on an attack card, cancel its effects. E (5+): Your attack gets +1 speed. Your Fury attack gets +1 damage.
Rarity:Rare
...
Each ability on this card is only playable once per turn. R: After an attack is played, it gets -1 speed. You may lose 1 vitality to give it an additional -1 speed. Deadlock F: Your opponent disca...
While this card is in your card pool, your checks get +1. F: Discard your opponent’s entire momentum. F: Until the end of this turn, your opponent must lose 1 vitality as an additional cost to play...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '