Set:
Commander Legends: Battle for Baldur's Gate
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}{R}
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If th...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Sorcery —
Rarity:
Rare
Cost:
{5}{R}{R}
Roll two d12 and choose one result. Reckless Endeavor deals damag...
Set:
Double Masters
Type:
Artifact
Rarity:
Mythic
Cost:
{0}
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.{T}: Add {C}{C}.
At fir...
Set:
Future Sight
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{7}
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"N...
Set:
Zendikar Expeditions
Type:
Land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle ...
Set:
Coldsnap
Type:
Legendary Snow Land
Rarity:
Rare
Dark Depths enters the battlefield with ten ice counters on it.{3}: Remove an ice counter from Dark Depths.When Dark Depths has no ic...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal ...
Set:
Modern Horizons 2
Type:
Artifact — Equipment
Rarity:
Mythic
Cost:
{3}
Equipped creature gets +2/+2 and has protection from green and from white.Whenever equipped creature deals co...
Set:
The Lost Caverns of Ixalan Commander
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}{W}
Ascend (If you control ten or more permanents, you get the city's blessing for the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '