Set:
Double Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
An empire can take centuries to bui...
Set:
Legends
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{2}, {T}: Put a charge counter on Black Mana Battery.{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, ...
Set:
Legends
Type:
Creature — Eye
Rarity:
Uncommon
Cost:
{4}{B}
Non-Eye creatures you control can't attack.Evil Eye of Orms-by-Gore can't be blocked except by Walls.
"The highway of fe...
Set:
Legends
Type:
Creature — Kobold
Rarity:
Common
Cost:
{0}
Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.
Set:
Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{X}{U}
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island....
Set:
Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature t...
Set:
Legends
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{2}{U}{U}
Defender (This creature can't attack.){2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this tur...
Set:
Legends
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{1}{G}{G}
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, I...
Set:
Ice Age
Type:
Land
Rarity:
Rare
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for ea...
Set:
Ice Age
Type:
Artifact
Rarity:
Rare
Cost:
{1}
{T}: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left ...
Set:
Legends
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{B}
Defender (This creature can't attack.)At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 ...
Set:
Homelands
Type:
Legendary Creature — Human
Rarity:
Rare
Cost:
{1}{W}{W}
Bird creatures get +1/+1.{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '