Set:
Double Masters
Type:
Land
Rarity:
Rare
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.{T}: Add one mana of any color.
An empty canvas holds inf...
Set:
The List
Type:
Land
Rarity:
Mythic
Maze's End enters the battlefield tapped.{T}: Add {C}.{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Rare
Cost:
{3}{W}{W}
Flying{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and p...
Set:
Foundations
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{R}{R}
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
They were summoned ...
Set:
March of the Machine Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put ...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Beast Elemental Dinosaur
Rarity:
Mythic
Cost:
{2}{G}{U}{R}
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, ...
Set:
FINAL FANTASY
Type:
Legendary Creature — Wizard
Rarity:
Mythic
Cost:
{1}{U}{R}
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate onl...
Set:
Secret Lair Drop Series
Type:
Token Creature — Sliver
Rarity:
Rare
T: Add 1.T: Add one mana of any color. Spend this mana only to cast a Sliver spell.5, T: Create a 1/1 colorless Sl...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Avatar Horror
Rarity:
Mythic
Cost:
{4}{R}{R}
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enter...
Set:
Duskmourn: House of Horror
Type:
Creature — Spirit
Rarity:
Mythic
Cost:
{2}{R}
HasteWhenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a...
Set:
Assassin's Creed
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{2}{W}
Equipped creature has lifelink.As long as you have 30 or more life, equipped creature gets +5/+5 an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '