The Flame of Heroes Must Light a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face...
A Trove of Powerful Magic for 5E!
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltal...
Bold Heroes From the Lands of Pitiless Sun!
Over the crest of the dune they came, more than two dozen gnolls running fast; our sandship was ready for them—until their aeromancer turned the wind its...
A Vast Realm of Living Temples and Carnelian Tombs!
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their heig...
MONSTROUS HEROES, ARISE!
— Options for 5th Edition Heroes —
Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts o...
WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE!— Options for 5th Edition Heroes —
Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s de...
The Flame of Heroes Must Light a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face...
The Epic Legacy Campaign Codex is a 5th Edition supplement expanding the powerful and tested Epic tier introduced in the Epic Legacy Core Rulebook, presenting these expansions through the lens of N...
From the makers of The Lost Lands comes The Lost Book of Spells. Over the ages, many spells have languished in musty tomes, crumbling scrolls, and near-forgotten lore. But no more! Our scholars hav...
Devils, demons, and daemons—these are the ultimate servants of evil. Learn all their foul secrets in the Book of the Fiends, the definitive Fifth Edition sourcebook on these fell creatures. This to...
Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious worms underground...
An Emperor's life is stressful and full of tough decisions. He absolutely needs a place of solace where he can relax and recover. A beautiful garden filled with paths, statues, and flora is j...
(Published June 2008)
The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy g...
Living Greyhawk Gazetteer, by Gary Holian, Erik Mona, Sean Reynolds, and Frederick Weining, is a sourcebook for the World of Greyhawk. It was published in November 2000.
Make the world your own!
At...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develo...
This book is not brand new - please be aware of condition upon purchase! For further questions, please use the Contact Us page!
Enlightenment is a Jewel Reflecting Everything... Warriors and sages...
The Darkness Beckons...
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It tak...
The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '