Originally published: 1984Author: James Ward & Rob Kuntz"Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and mon...
Originally published: 1989 "A preview of the most eagerly awaited event in roleplaying history! Why the revision? What's being changed? What's been added? How will the changes affect your campai...
Originally published: 1987Author: Tacy Hickman & Magaret Weis
Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not r...
Originally published: 1986Author: Douglas Niles
Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not reflect the values ...
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been d...
To celebrate Shadowrun’s 35th anniversary, travel back to where it all started with this Shadowrun, First Edition reprint! All the art, text, and tables are there, just as they were in the origi...
It’s Thanksgiving 1922 in rustic Graniteville, Vermont; a time of harmony, harvest, and homecoming-turned-horror when random residents wind up blind or deaf… or dead. Sinister business lurks below ...
Moria™ – Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One Ring™ roleplaying game (TOR), based on the wo...
LIGHT YOUR PATH TO ADVENTURE
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Through the mists of the Ethereal Plane shines t...
"Pirates prey upon Spanish Galleons, Adventurers searh for buried treasure, and the dead walk the street of Port-au-Prince -- this is the world of Skull & Bones. If you are looking for swashbuc...
Published in 2001 for D&D 3.0 edition.
Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dunge...
Adventure In a Dark World of Deep Magic!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth o...
The Accursed Linger...
Beyond the reach of death, perverse and profane, they watch, and wait, and grow hungry…
Ultimate Bestiary: The Dreaded Accursed presents a variety of the classic undead and c...
The Flame of Heroes Must Light a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face...
A Trove of Powerful Magic for 5E!
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltal...
Bold Heroes From the Lands of Pitiless Sun!
Over the crest of the dune they came, more than two dozen gnolls running fast; our sandship was ready for them—until their aeromancer turned the wind its...
A Vast Realm of Living Temples and Carnelian Tombs!
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their heig...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '