LIGHT YOUR PATH TO ADVENTURE
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Through the mists of the Ethereal Plane shines t...
"Pirates prey upon Spanish Galleons, Adventurers searh for buried treasure, and the dead walk the street of Port-au-Prince -- this is the world of Skull & Bones. If you are looking for swashbuc...
Published in 2001 for D&D 3.0 edition.
Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dunge...
Adventure In a Dark World of Deep Magic!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth o...
The Accursed Linger...
Beyond the reach of death, perverse and profane, they watch, and wait, and grow hungry…
Ultimate Bestiary: The Dreaded Accursed presents a variety of the classic undead and c...
The Flame of Heroes Must Light a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face...
A Trove of Powerful Magic for 5E!
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltal...
Bold Heroes From the Lands of Pitiless Sun!
Over the crest of the dune they came, more than two dozen gnolls running fast; our sandship was ready for them—until their aeromancer turned the wind its...
A Vast Realm of Living Temples and Carnelian Tombs!
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their heig...
MONSTROUS HEROES, ARISE!
— Options for 5th Edition Heroes —
Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts o...
WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE!— Options for 5th Edition Heroes —
Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s de...
The Flame of Heroes Must Light a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face...
The Epic Legacy Campaign Codex is a 5th Edition supplement expanding the powerful and tested Epic tier introduced in the Epic Legacy Core Rulebook, presenting these expansions through the lens of N...
Devils, demons, and daemons—these are the ultimate servants of evil. Learn all their foul secrets in the Book of the Fiends, the definitive Fifth Edition sourcebook on these fell creatures. This to...
(Published June 2008)
The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy g...
Living Greyhawk Gazetteer, by Gary Holian, Erik Mona, Sean Reynolds, and Frederick Weining, is a sourcebook for the World of Greyhawk. It was published in November 2000.
Make the world your own!
At...
Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune and spirit magic. It’s an essential expansion to the RuneQuest experience for pla...
A player and gamemaster expansion for the signature setting of Bronze Age fantasy!Lands of RuneQuest: Dragon Pass includes a detailed history, from the fabled God Time to the occupation by the migh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '