Enter a Bronze Age world where you are defined by your cult and culture, where you do deadly combat with mythic and fantastical beasts, where everyone can use magic, and where the gods are real.
Ru...
The RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character fo...
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes ...
2024 ENNIE AwardsWINNER - BEST WRITING (Gold)WINNER - BEST ADVENTURE - LONG FORM (Silver)A Call of Cthulhu nightmare beyond signal range!Alex and Charlie believe that a secluded weekend getaway in ...
Call of Cthulhu: The Order of the Stone is a complete campaign for 1920s era Investigators.
In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. Th...
That is not dead which can eternal lie,And with strange aeons even death may die…
Two-Volume Slipcase Set
Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakab...
Two-fisted action against Gods beyond Space and Time!Do you dream of swinging on a vine into a temple of an ancient evil, just in time to kick the forbidden scroll from the hand of the cult leader...
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers—those who will be running the game.
Extens...
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond.
The 1880s—Victorian England. Mystery and adventure in fog-shrouded streets a...
No Time to Scream contains three short-play scenarios for Call of Cthulhu.
Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. E...
The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors conve...
This book is not brand new - please be aware of condition upon purchase! For further questions, please use the Contact Us page!
Enlightenment is a Jewel Reflecting Everything... Warriors and sages...
The Darkness Beckons...
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It tak...
The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips a...
Excerpted from the back of the book:
Origins of the General War!
Featured Scenarios: Kzinti and Lyran cruisers square off in Cold Front. Orions rescue Hamilcar's son from the Klingons. WYN and ...
Copyright for 1995 - Works with the RIFTS RPG System! Note: This book has been previously owned and the price reflects its condition. Please use the contact us page for any further information!
When the Megacorps blast your eyeballs with neon advertisements and the media outlets shovel their version of reality into your ears, it can be hard to forget the truth. That’s when you need to ret...
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three -- ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '