While this card is in your card pool, your rival loses 1 health after an attack is blocked.
Rarity:Ultra Rare
Number:107/186
Card Type:Attack
Resource:Fire
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While this card is in your card pool, your rival loses 1 health after an attack is blocked.
Rarity:Ultra Rare
Number:107/186
Card Type:Attack
Resource:Fire
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This attack gets -2 difficulty for each attack in your card pool (min. 1).Blitz: If you have 20 or more cards in your discard pile, you may change this attack's zone.
Rar...
This attack gets -2 difficulty for each attack in your card pool (min. 1).Blitz: If you have 20 or more cards in your discard pile, you may change this attack's zone.
Rar...
Blitz: Draw 1 card.Response: After this attack resolves, if it was the second or greater card you've played this turn, remove it.(Blitz—You may play this ability at the star...
Blitz Lose X health: This attack gets +X speed. X cannot be greater than 5.Blitz: This attack gets +4 damage if you have less than half your maximum health.
Rarity:Secret ...
Blitz Lose X health: This attack gets +X speed. X cannot be greater than 5.Blitz: This attack gets +4 damage if you have less than half your maximum health.
Rarity:Secret ...
Blitz: This attack cannot be blocked by cards with printed difficulty 2 or less.Enhance Mill 1: Your attack gets +1 damage. If you have 10 or less health, it gets +2 damage in...
Response [Outwit]: After your rival draws 1 or more cards during the Combat Phase, draw 1 card.Deadlock Enhance Flip: Destroy 1 rival foundation.
Rarity:Ultra Rare
Numbe...
Blitz Discard 1 card: Your rival discards 1 card.Response: After this attack resolves, if it received a speed and damage bonus, your next attack gets +2 speed and +2 damage.
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Blitz Discard 1 card: Your rival discards 1 card.Response: After this attack resolves, if it received a speed and damage bonus, your next attack gets +2 speed and +2 damage.
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Blitz: Build the top 2 cards of your deck face down. At the end of your turn, sacrifice those foundations.
Rarity:Ultra Rare
Number:72/186
Card Type:Attack
Resource...
Response Flip: At the start of the End Phase, mill 3. Add 1 card milled this way to your hand.Deadlock Response Flip: At the start of your Combat Phase, add 1 card from your discar...
Blitz: Destroy 1 committed rival foundation. Your rival may lose 3 health to cancel this ability.
Rarity:Ultra Rare
Number:49/186
Card Type:Attack
Resource:Chaos
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Blitz: Destroy 1 committed rival foundation. Your rival may lose 3 health to cancel this ability.
Rarity:Ultra Rare
Number:49/186
Card Type:Attack
Resource:Chaos
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Blitz Commit your character: When this attack resolves, destroy all foundations in all stages.
Rarity:Secret Rare
Number:46/186
Card Type:Attack
Resource:Chaos
Che...
Blitz Commit your character: When this attack resolves, destroy all foundations in all stages.
Rarity:Secret Rare
Number:46/186
Card Type:Attack
Resource:Chaos
Che...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '