This attack's damage cannot be reduced below printed.Blitz: Your rival cannot block this card with a non-attack card.Blitz: Ruin 1.Enhance Sacrifice: Reduce this attack's damage to 0.
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Enhance [Commit Symbol]: Your Weapon attacks get +1 speed for the rest of the turn.Deadlock Response [Commit Symbol]: After your attack resolves, add it to your hand.
Rarity:Ultra Rare...
Enhance [Commit Symbol]: Your Weapon attacks get +1 speed for the rest of the turn.Deadlock Response [Commit Symbol]: After your attack resolves, add it to your hand.
Rarity:Ultra Rare...
Blitz: Your next 2 attacks this turn get +1 speed and +2 damage. For each of those attacks, you may change its zone after you play it.
Rarity:Secret Rare
Number:29/186
Card Type...
Blitz: Your next 2 attacks this turn get +1 speed and +2 damage. For each of those attacks, you may change its zone after you play it.
Rarity:Secret Rare
Number:29/186
Card Type...
Response: After this attack resolves, if you committed a foundation during the Enhance Step, ready 1 foundation.
Rarity:Ultra Rare
Number:26/186
Card Type:Attack
Resource:Air...
Blitz: If this attack is completely blocked, it still deals 1 damage during the Damage Step.Response Discard 1 card: At the start of your End Phase, add this card to your hand.
Rarity:Ult...
Blitz: If this attack is completely blocked, it still deals 1 damage during the Damage Step.Response Discard 1 card: At the start of your End Phase, add this card to your hand.
Rarity:Ult...
Enhance: Draw 2 cards and discard 2 cards. If the discarded cards are the same type, this attack gets +2 or -2 damage.Response: At the start of the End Phase, transform Bertolt Hoover, Living...
Enhance: Your Tech attack gets +1 speed.Deadlock Response Remove: After your rival plays a Response ability during your Combat Phase, cancel it.(Deadlock—This ability c...
Mage Blitz: Each rival loses 2 health and each rival backup loses 2 stamina. (Only playable if your character is a Mage.)(Powerful: 3—Enhance Spend 1 or more momentum: T...
Blitz Commit 1 foundation: Remove 1 backup from any stage. If you did, draw 1 card and this card gains Flash.Response: After this attack deals damage, your rival removes ...
Blitz: Remove 1 attack from your rival's discard pile. This attack gains all abilities, keywords, and keyword ratings printed on that card.Blitz Remove 1 card with "Dagger...
Blitz: Remove 1 attack from your rival's discard pile. This attack gains all abilities, keywords, and keyword ratings printed on that card.Blitz Remove 1 card with "Dagger...
Blitz Mill 2: If this is your first attack this turn, this card does not count toward progressive difficulty to play Spell cards this turn.Response [Card Pool]: After you r...
You may flip Spell cards in your card pool as though you were spending momentum to pay for this card's keyword abilities.Response: After this attack deals damage, draw 1 card...
Blitz Discard 1 card: If you discarded a Spell this way, ready 1 foundation that hasn't been readied this Combat Phase. If you discarded a Weapon this way, freeze 1 rival fou...
Blitz Discard 1 card: If you discarded a Spell this way, ready 1 foundation that hasn't been readied this Combat Phase. If you discarded a Weapon this way, freeze 1 rival fou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '