Blitz Spend 1 momentum: Build all Party backups from your discard pile. Remove those cards at the end of your Combat Phase.
Rarity:Alternate Art Ultra Rare
Number:191/211
Card...
Blitz Sacrifice 1 foundation: You may remove Rage counters from your character as though you were spending momentum to pay for this attack's Powerful ability.Blitz: Add 1 Rage counter to ...
Blitz Sacrifice 1 foundation: You may remove Rage counters from your character as though you were spending momentum to pay for this attack's Powerful ability.Blitz: Add 1 Rage counter to ...
Blitz: Cards cannot be flipped during this attack.Response: After you play this card, foundations cannot be destroyed for the rest of this turn. Your rival may commit 2 foundations to canc...
Blitz: Freeze 1 foundation in each stage. If your character is a Mage, freeze 1 foundation in each rival stage instead.(Stun: 1—Enhance: Your rival commits 1 foundation.)(Freeze—A card that...
Blitz: If you have 3 or more cards in your card pool, build all face down cards in your card pool during the End Phase. (They remain face down.)
Rarity:Alternate Art Ultra Rare
Number...
Blitz: If you have 3 or more cards in your card pool, build all face down cards in your card pool during the End Phase. (They remain face down.)
Rarity:Alternate Art Ultra Rare
Number...
Blitz: If your rival has more foundations than you, draw 1 card.Response [Card Pool]: After you draw 1 or more cards, your attack gets +1 damage.Response: After this attack deals damage, dest...
Blitz: If your rival has more foundations than you, draw 1 card.Response [Card Pool]: After you draw 1 or more cards, your attack gets +1 damage.Response: After this attack deals damage, dest...
If your rival blocks this attack, seal their block.Blitz: Your next attack gets +1 speed and +1 damage.Response: After this attack deals damage, draw 1 card.
Rarity:Ultra Rare
Number:185...
Blitz: If you have gained health this turn, draw 1 card. If you are at maximum health, this attack gets +1 speed and +1 damage.
Rarity:Ultra Rare
Number:184/211
Card Type:Attack
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Blitz: If you have gained health this turn, draw 1 card. If you are at maximum health, this attack gets +1 speed and +1 damage.
Rarity:Ultra Rare
Number:184/211
Card Type:Attack
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Blitz Reveal the top 3 cards of your deck: Put 1 of the revealed cards on top of your deck and put the rest on the bottom of your deck in a random order.Response: After you block with this card,...
Blitz: Seal 1 rival foundation.Response Flip [Card Pool]: After a Blitz or Enhance ability is played, cancel it.
Rarity:Ultra Rare
Number:182/211
Card Type:Attack
Resource:Air Chao...
Blitz: Seal 1 rival foundation.Response Flip [Card Pool]: After a Blitz or Enhance ability is played, cancel it.
Rarity:Ultra Rare
Number:182/211
Card Type:Attack
Resource:Air Chao...
Enhance Commit 1 foundation: Your attack gets +2 damage and gains Stun: 1.Response : After this attack is blocked, destroy 1 rival asset and your rival flips 1 foundation.Brawler/Brute Enhance : Y...
Enhance Commit 1 foundation: Your attack gets +2 damage and gains Stun: 1.Response : After this attack is blocked, destroy 1 rival asset and your rival flips 1 foundation.Brawler/Brute Enhance : Y...
While this card is ready in your stage, your Spell attacks get +1 damage. If your character is a Mage or Warden, rival effects cannot flip your Spell attacks or cause them t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '