Blitz: If your rival has more foundations than you, this attack gets +X speed.X equals the difference.First Form (Discard pile] Sacrifice 1 foundation: Add this card to your hand.
Ra...
Blitz: Choose 1 backup or Shift attack card with printed difficulty 7 or less in your discard pile. If the chosen card is a backup, build it. If the chosen card is a Shift attack, build ...
Blitz: Mill 3. Add up to 1 Weapon attack and up to 1 Weapon foundation milled this way to your hand.Deadlock Blitz: Your rival sacrifices 1 foundation.
Rarity:Alternate Art Ultra Rare
...
Blitz: Mill 3. This attack gets +1 damage for each Weapon attack on your discard pile.
Rarity:Secret Rare
Number:112/297
Card Type:Attack
Resource:Death
Check:3
Diff...
Blitz: Mill 3. This attack gets +1 damage for each Weapon attack on your discard pile.
Rarity:Secret Rare
Number:112/297
Card Type:Attack
Resource:Death
Check:3
Diff...
Blitz: Your rival mills 1. If the milled card is an attack, draw 3 cards. Otherwise, draw 1 card. This attack gets +1 damage for each card in your hand.
Rarity:Alternate Art Secret Rare
...
Blitz: Your next check this turn gets +X. X equals your momentum plus 1.
Rarity:Ultra Rare
Number:83/297
Card Type:Attack
Resource:Chaos
Check:3
Difficulty:5
Block...
Blitz: Your next check this turn gets +X. X equals your momentum plus 1.
Rarity:Ultra Rare
Number:83/297
Card Type:Attack
Resource:Chaos
Check:3
Difficulty:5
Block...
Blitz: This attack gets +X speed and +X damage. X equals your momentum.Deadlock Blitz: Add the top 2 cards of your deck to your momentum.(Breaker: 1—Response: After you block with this card, ...
This attack's speed and damage cannot be reduced below printed.Blitz: Add the top card of your deck to your momentum.
Rarity:Ultra Rare
Number:71/297
Card Type:Attack
Resource:Ch...
Enhance: This attack gains Powerful: 2 or EX: 2. Add this card to your momentum.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this...
Remove this card when it leaves your card pool.Enhance: This attack loses all keywords. Attacks your rival plays this turn get +1 difficulty.
Rarity:Secret Rare
Number:64/297
Card Type...
Remove this card when it leaves your card pool.Enhance: This attack loses all keywords. Attacks your rival plays this turn get +1 difficulty.
Rarity:Secret Rare
Number:64/297
Card Type...
This card cannot be flipped by a rival effect.Form Sacrifice: If you have exactly 1 attack in your card pool, clear it.
Rarity:Alternate Art Ultra Rare
Number:51/297
Card Type:Foundatio...
Blitz: Commit up to 3 foundations. This attack and your next attack get +1 speed for each foundation committed this way. If you committed at least 1 foundation this way. draw 1 card. If you commit...
Enhance [Commit Symbol]: Your attack gets +3 speed.Enhance [Commit Symbol]: If this attack is blocked, it deals no damage.Form [Tenacious] Ready this card, ...
Enhance [Your attack] Mill 3: Your attack gets +1 speed for each Fury card milled this way and +1 damage for each Titan card milled this way.Response: After ...
Enhance [Your attack] Mill 3: Your attack gets +1 speed for each Fury card milled this way and +1 damage for each Titan card milled this way.Response: After ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '