First Enhance Discard 1 momentum: Unflip 2 foundations.Response: After you flip a foundation, this attack gets +1 speed.
Rarity:Ultra Rare
Number:CB02 6/21
Card Type:A...
Enhance Commit: If you have 3 or more face down foundations, draw 1 card.Enhance [Your attack] Commit: If you have 8 or more face down foundations, your rival discards 1 card.
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First Enhance: If there are 10 or more face down foundations in both players’ stages combined, this attack is unblockable. End this Enhance Step.Enhance [Rival’s turn] Remove: Ready...
Enhance: If the top card of your discard pile is an attack, this attack gets +1 speed or +1 damage.
Rarity:Alternate Art Common
Number:TS01 19/21
Card Type:Foundation
...
First Enhance Discard 1 momentum: Unflip 2 foundations.Response: After you flip a foundation, this attack gets +1 speed.
Rarity:Alternate Art Ultra Rare
Number:CB02 6/21
Ca...
Response [Tenacious] Flip: After this card is committed due to your rival’s effect, gain 2 health and ready 1 foundation.
Rarity:Alternate Art Rare
Number:TS01 12/21
Card Ty...
Enhance Mill 3: Add 1 Ranged or Weapon card milled this way to your momentum.Enhance: If this attack deals damage, destroy 1 rival foundation.
Rarity:Alternate Art Rare
Number:TS0...
Enhance: Add the top card of your discard pile to your hand.
Rarity:Alternate Art Ultra Rare
Number:TS01 7/21
Card Type:Attack
Resource:All Death Life
Check:3
Diffi...
Enhance: If you have 3 or more face down foundations, your next attack gets -2 difficulty.
Rarity:Alternate Art Uncommon
Number:CB02 9/21
Card Type:Attack
Resource:Earth Lif...
Response Remove: After this card enters your discard pile during the Enhance Step, this attack gets +2 damage or -2 speed.Enhance: Place this card on the bottom of your deck. Draw 1 card.
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Enhance Destroy 1 face down foundation: This attack gets +4 damage.
Rarity:Alternate Art Common
Number:CB02 10/21
Card Type:Attack
Resource:Death Life Water
Check:3
Dif...
Enhance Flip: This attack gets -2 speed. If you have more face down foundations than your rival, this attack gets -3 speed instead.
Rarity:Alternate Art Common
Number:CB02 14/21
Car...
Enhance Flip: Choose 1 card in your discard pile and place it on top of your discard pile.
Rarity:Alternate Art Common
Number:TS01 17/21
Card Type:Foundation
Resource:All Chaos D...
Enhance Commit 1 foundation: Your Mid or High attack gets +1 speed and +1 damage.
Rarity:Alternate Art Common
Number:CB02 15/21
Card Type:Foundation
Resource:Death Life Water
...
Response [Tenacious] Flip: After you flip a foundation, ready this foundation.
Rarity:Alternate Art Common
Number:CB02 19/21
Card Type:Foundation
Resource:Earth Life Water
Chec...
Enhance Commit: If you have 3 or more face down foundations, draw 1 card.Enhance [Your attack] Commit: If you have 8 or more face down foundations, your rival discards 1 card.
Rarity:Alternate ...
This attack cannot deal damage and your opponent cannot play abilities during this attack. After this attack resolves, you may add it to your momentum.R: After you play this card, name a card. Remo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '