Blitz Drive 1: Commit and freeze 1 rival foundation.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)(Drive 1—Commit 1 fo...
Blitz Drive 1: Commit and freeze 1 rival foundation.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)(Drive 1—Commit 1 fo...
When this card is cleared from your card pool during the Combat Phase, your rival loses 1 health. This effect cannot reduce your rival's health below 1.Response [Your turn] Discard 1 card: After th...
When this card is cleared from your card pool during the Combat Phase, your rival loses 1 health. This effect cannot reduce your rival's health below 1.Response [Your turn] Discard 1 card: After th...
Response Drive 1: After you play this attack, add 1 Drink counter to your character or ready your character.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each moment...
Response Drive 1: After you play this attack, add 1 Drink counter to your character or ready your character.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each moment...
Response: After you play this attack, it gets +2 speed if your character is ready or +2 damage if your character is committed.
Rarity:Rare
Number:SF602 25/21
Card Type:Attack
Resour...
Response: After you play this attack, it gets +2 speed if your character is ready or +2 damage if your character is committed.
Rarity:Rare
Number:SF602 5/21
Card Type:Attack
Resourc...
Response [Hand] Drive 1, add this card to your card pool: After a completely blocked attack resolves, try to play this attack from your card pool. It gets -2 difficulty and +2 speed.
Rarity:Ult...
Response [Hand] Drive 1, add this card to your card pool: After a completely blocked attack resolves, try to play this attack from your card pool. It gets -2 difficulty and +2 speed.
Rarity:Ult...
Response [Once per turn]: After an attack is blocked, look at the top 2 cards of your deck. Add any number of them to your discard pile. If your opponent has 10 or more foundations, draw 1 card.
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Response [Once per turn]: After an attack is blocked, look at the top 2 cards of your deck. Add any number of them to your discard pile. If your opponent has 10 or more foundations, draw 1 card.
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Response: After this attack receives a damage bonus of 2 or greater, your rival commits 1 foundation.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spe...
Response: After this attack receives a damage bonus of 2 or greater, your rival commits 1 foundation.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spe...
When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this card as an attack ...
When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this card as an attack ...
Blitz Drive 1: You may clear 1 other attack from your card pool rather than spending 1 momentum to pay the cost of this attack's Echo ability.(Echo—Response Spend 1 momentum: After this attack res...
Blitz Drive 1: You may clear 1 other attack from your card pool rather than spending 1 momentum to pay the cost of this attack's Echo ability.(Echo—Response Spend 1 momentum: After this attack res...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '