When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this card as an attack ...
When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this card as an attack ...
Blitz Drive 1: You may clear 1 other attack from your card pool rather than spending 1 momentum to pay the cost of this attack's Echo ability.(Echo—Response Spend 1 momentum: After this attack res...
Blitz Drive 1: You may clear 1 other attack from your card pool rather than spending 1 momentum to pay the cost of this attack's Echo ability.(Echo—Response Spend 1 momentum: After this attack res...
Response: After this attack deals damage, add 1 card from your hand to your momentum.Response Drive 1: After this attack resolves, add 1 card from your stage to the top of your deck.(Drive 1—Commi...
Response: After this attack deals damage, add 1 card from your hand to your momentum.Response Drive 1: After this attack resolves, add 1 card from your stage to the top of your deck.(Drive 1—Commi...
Blitz Drive 1: If this attack is not blocked, draw 2 cards and discard 1 card.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Alternate Art Rare
Number:SF601 24/21
Card Type:...
Blitz Drive 1: If this attack is not blocked, draw 2 cards and discard 1 card.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Rare
Number:SF601 4/21
Card Type:Attack
Reso...
Response [Once per turn, Tenacious] Remove 1 action from your discard pile: After a player makes a check to play a card, they re-check.Enhance: Your Spell attack gains Echo.: Your Spell attack gai...
Enhance [Once per turn] Discard 1 Spell card: Add 1 Spell card with the same difficulty as the discarded card from your discard pile to your hand.Response: After you play an action card, your riva...
If you take 3 or more damage from an attack, add 1 Rage counter to this card.Enhance: Your attack gets +X damage. X equals half the number of Rage counters on this card (rounded up) plus 1.Enhance ...
Enhance: This attack gets +X damage or -X speed. X equals the number of cards in your card pool.Response: After you play your third Weapon attack this turn, your rival discards 1 card. Draw 1 card...
Enhance Lose 1 health: Your Weapon attack gets +2 speed. If you have 15 or less health, it gets +2 damage.Response: At the start of the End Phase, add 1 Weapon card from your card pool to your han...
Enhance [Once per turn]: Build the top or bottom card of your deck face down. This attack gets +3 or -3 speed.Response: After a foundation is destroyed, look at the top 2 cards of your deck. You m...
Enhance Add this card to your card pool: This attack gets +4 damage.Enhance Add this card to your card pool: This attack gets -4 damage. If your character is Vex'ahlia, add this card to your hand...
Blitz: Remove 1 card from your rival's discard pile. This attack gains all keyword abilities and keyword ratings printed on the removed card.
Rarity:Alternate Art Secret Rare
Number:211/189...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '