Blitz: Remove 1 card from your rival's discard pile. This attack gains all keyword abilities and keyword ratings printed on the removed card.
Rarity:Ultra Rare
Number:46/189
Card Type:A...
Blitz: Remove 1 card from your rival's discard pile. This attack gains all keyword abilities and keyword ratings printed on the removed card.
Rarity:Ultra Rare
Number:46/189
Card Type:A...
Blitz: If your rival has cycled this game, add the top 2 cards of your deck to your momentum and your rival's next check gets -3.Response: After this attack deals damage, your next check gets +2.
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Blitz: This attack gets +1 to its Stun rating for each face down foundation in your rival's stage."Reiner!!"—Jean Kirstein
Rarity:Ultra Rare
Number:44/189
Card Type:Attack
Resource:...
Response Flip: At the start of the End Phase, if you have not dealt damage to a character this turn, ready 2 foundations."So this . . . is how it ends for us."—Connie Springer" . . . Guess so"—Jea...
Response: After you clear 1 or more cards during the Combat Phase, draw 1 card or ready 1 foundation that has not been readied this Combat Phase. If this is the second time or greater you have pla...
If you have fewer foundations than your rival, this attack gets +1 speed and +1 damage.If you have less health than your rival, this attack gets +1 speed and +1 damage.
Rarity:Alternate Art Ultr...
Blitz: This attack gets +2 damage for each card cleared from your card pool this turn."I'll do it. Everyone cover me."—Mikasa Ackerman"Understood . . . Mikasa."—Levi Ackerman
Rarity:Alternate...
Blitz: This attack gets +2 damage for each card cleared from your card pool this turn."I'll do it. Everyone cover me."—Mikasa Ackerman"Understood . . . Mikasa."—Levi Ackerman
Rarity:Ultra Rare
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Blitz: Your next attack this turn gets +4 speed, and you may change its zone to.//Enhance Lose 1 stamina: This attack gets +1 or -1 speed.Enhance Lose 2 stamina: Change this attack's zo...
Blitz: Your next attack this turn gets +4 speed, and you may change its zone to.//Enhance Lose 1 stamina: This attack gets +1 or -1 speed.Enhance Lose 2 stamina: Change this attack's zo...
Blitz: If your rival has cycled this game, clear 1 other card from your card pool and this attack gets +4 speed.Response: After this attack deals damage, ready 1 foundation that has not...
While this card is in your card pool, your other attacks get +1 speed and +1 damageBlitz: Name a keyword, then reveal the top card of your deck. If the revealed card has the named keyword...
While this card is in your card pool, your other attacks get +1 speed and +1 damageBlitz: Name a keyword, then reveal the top card of your deck. If the revealed card has the named keyword,...
Response Discard 1 card: After you play an attack, clear 1 card from your card pool. This attack gets +1 speed for each time you have played this ability this turn.Response Commit 1 founda...
Response Remove: After you take damage from an unblocked attack, your rival loses 3 health. This effect cannot reduce your rival below 1 health.
Rarity:Rare
Number:CB02...
First Enhance: This attack gets +2 speed.First Enhance: If you have 8 or more face down foundations, double this attack’s speed.
Rarity:Rare
Number:CB02 11/21
Card Ty...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '