Set: DLC02Rarity: PromoNumber: 10Hand Size: 7Vitality: 19Description: R [Once per turn]: After an attack is played, change its zone to any other zone. If you changed it to mid, your opponent dis...
Set: DLC02Rarity: PromoNumber: 4Hand Size: 5Vitality: 35Description: E [Twice per turn]: Your opponent commits 1 foundation. If that foundation is face down, add it to their card pool. F Commit:...
Set: Seventh CrossRarity: PromoNumber: 1Hand Size: 6Vitality: 29Description: E [Your attack] Discard 1 card from your opponent's card pool: Build the top card of your deck face down. R: After yo...
Set: Mega Man: Battle for PowerRarity: PromoNumber: 1Description: R Lose X vitality: Before the Damage Step of your opponent's attack, it deals no damage. Add 1 of your opponent's foundations to...
Set: Yu Yu HakushoRarity: RareNumber: 4Description: E Discard 1 card: Your opponent discards 1 card at random, then both players draw 1 card. E: If your opponent has discarded a card this tur...
Response: After you play this attack's Powerful ability, it gets +2 speed. (Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of thi...
Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or more cards, this ...
While this card is in your card pool, your opponent cannot play abilities that could reduce the damage of your attacks or cause cards to leave your card pool.Deadlock E: If this attack deals damage...
E Remove, discard the top 10 cards of your deck: Reduce this attack's speed to 0. Add 1 Reversal from your discard pile to your hand.
Rarity:Ultra Rare
Number:101
Card Type:Action
R...
Combo E: This attack gets Throw for the rest of the turn.Combo E: Your opponent discards all cards from their card pool. This attack gets +3 damage for each card discarded.
Rarity:Ultra Rare
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '