Response: After this attack deals damage, draw 1 card. Build 1 foundation from your hand with printed difficulty 4 or less.
Rarity:Ultra Rare
Number:TMNT01 128/186
Card Type:Attack
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Blitz: Choose 1 backup in your stage and add it to your hand. This attack gets +X damage. X equals the printed difficulty of the chosen backup.
Rarity:Ultra Rare
Number:TMNT01 127/186
C...
Response: After you block with this card, your rival's next attack gets +2 difficulty.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Rare
Number:TMNT01 125/186
Card Type:A...
Blitz: The speed and damage values of each other attack you play this turn become 4.Under Splinter's watchful eye, the turtles grew strong.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 226...
Blitz: The speed and damage values of each other attack you play this turn become 4.Under Splinter's watchful eye, the turtles grew strong.
Rarity:Ultra Rare
Number:TMNT01 124/186
Card ...
Blitz: Your rival commits X foundations and you gain X health. X equals the number of Pizza cards in your stage and card pool (max. 3)."Sit down. Let me take your order. It could be anything. But ...
Blitz: Your rival commits X foundations and you gain X health. X equals the number of Pizza cards in your stage and card pool (max. 3)."Sit down. Let me take your order. It could be anything. But ...
Enhance [Tenacious] Sacrifice: Add 1 face up foundation from your stage to your hand.(Tenacious—This ability is playable while committed.)
Rarity:Rare
Number:TMNT01 118/186
Card Type:Fo...
Your attacks get +3 damage.Response: After this backup is attacked, your rival loses 3 health.(Elusive—This backup cannot be attacked by a rival's first attack each turn.)
Rarity:Alternate Art ...
Your attacks get +3 damage.Response: After this backup is attacked, your rival loses 3 health.(Elusive—This backup cannot be attacked by a rival's first attack each turn.)
Rarity:Secret Rare
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Blitz: Remove the top card of your deck. You may try to play that card this turn.Response [Card Pool]: After you play a card from your removed pile, your rival loses 1 health.
Rarity:Ultra Rare...
Response: After you discard 1 or more cards, this attack gets +2 speed.Blitz: Discard 1 card. Ready 1 foundation.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 223/186
Card Type:Attack
...
Response: After this attack deals damage to a character, your rival loses 1 health for each card in their card pool.
Rarity:Rare
Number:TMNT01 106/186
Card Type:Attack
Resource:Fire...
Blitz: If this attack was played from your hand, remove the top 3 cards of your deck. You may try to play attacks removed this way this turn.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 2...
Blitz: If this attack was played from your hand, remove the top 3 cards of your deck. You may try to play attacks removed this way this turn.
Rarity:Ultra Rare
Number:TMNT01 103/186
Car...
Response: After you discard this card, if you have no assets in your stage, build it.Enhance Sacrifice: If you have no cards in your hand, this attack gets -2 damage.(Deflect: 2—Response [Hand] Ad...
Response Flip: At the end of your Combat Phase, add 1 Scheme from your card pool to your hand."I will use you to create a stable mutagen. And with that, I will create an army of super soldiers."
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '