Enhance Sacrifice: Add 1 Scheme from your discard pile to your hand. "Baxter Stockman's creations must live on!"
Rarity:Rare
Number:TMNT01 98/186
Card Type:Foundation
Resource:Evil
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Enhance [Rival's turn] Flip: Each player searches their deck for 1 card and adds it to their hand."So, look, the same ooze that made you made me, okay? So technically, we cousins."
Rarity:Rare
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Blitz Spend 1 Momentum: Your rival spends 1 momentum and sacrifices 1 face up foundation.Blitz: Search your deck for 1 card and add it to your discard pile.
Rarity:Alternate Art Ultra Rare
N...
Blitz Spend 1 Momentum: Your rival spends 1 momentum and sacrifices 1 face up foundation.Blitz: Search your deck for 1 card and add it to your discard pile.
Rarity:Ultra Rare
Number:TMNT01 ...
Response: After you block with this card, your rival's next check to play an attack gets -2. Failing that check will not end the Combat Phase.(Stun: 2—Enhance: Your rival commits 2 foundations.)
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Blitz: Destroy 1 asset in play. This attack gets +X damage. X equals the printed difficulty of the destroyed card.Blitz: If an asset in your stage has been destroyed this Combat Phase, draw 1 card...
This card does not count toward progressive difficulty. First Form: Seal 1 rival foundation. Response [Card Pool]: After you play an attack, your rival commits 1 foundation.( Seal —A card that is s...
This card does not count toward progressive difficulty.First Form: Draw 1 card and discard 1 card. Enhance [Card Pool, your turn]: If you have 3 or more attacks in your card pool, search your deck ...
Enhance This attack gets +2 speed. Flip 1 rival foundation.
Response [Tenacious]: After this backup is attacked, check 6. If you pass, flip and commit this card.(Elusive—This backup cannot be att...
Enhance This attack gets +2 speed. Flip 1 rival foundation.Response [Tenacious]: After this backup is attacked, check 6. If you pass, flip and commit this card.(Elusive—This backup cannot be attac...
Blitz: This attack gets +1 damage for each card in your card pool."Get him, Rock!"—Bebop
Rarity:Rare
Number:TMNT01 66/186
Card Type:Attack
Resource:Earth
Check:3
Difficulty...
Blitz: Commit up to 2 foundations. This attack gets +X damage. X equals the combined difficulty of the committed foundations.
Rarity:Ultra Rare
Number:TMNT01 62/186
Card Type:Attack
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Response: After this attack deals 4 or more damage, commit all rival assets.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
Rarity:Rare
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Blitz: This attack gets +2 speed and +2 damage. Add the top card of your deck to your card pool face down.
Rarity:Ultra Rare
Number:TMNT01 58/186
Card Type:Attack
Resource:Earth
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Blitz: Clear all other cards from your card pool. This attack gets +2 damage for each card cleared this way. You cannot play attacks for the rest of this turn.
Rarity:Alternate Art Ultra Rare
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Blitz: Clear all other cards from your card pool. This attack gets +2 damage for each card cleared this way. You cannot play attacks for the rest of this turn.
Rarity:Ultra Rare
Number:TMNT...
First Enhance Flip: If this is the first attack played this turn, add it to its owner's hand. A card with the same name as that attack cannot be the next form played this turn.
Rarity:Rare
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '